Inspired by a mix of reality and Stranger Things. I wanted to try out a more detailed blockout environment with 2 different lighting scenarios - one being more tame, one being more... exciting? And of course neither could be too taxing on performance.
It was fun to combine my workflow for light fixture Blueprints with actually using them in a study - e.g. the Rectangle Lights in the Switchgear props Blueprint could be easily toggled and adjusted in-level.
Follow my "Learning Lighting Art" progress @ http://polycount.com/discussion/190402/ue4-learning-lighting-art