Dynamic Character/cinematic lighting in Unreal, going for a promotional/marketing material look. This time I read up on some gestalt theory. Ended up using lots of small lights to avoid over-highlighting the fur parts of the clothing. My trick to nice fire lighting is to always use a fill light with a deeper orange, and a main/highlight that's more yellow-ish, narrow/constrained, and brighter.
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Character asset: https://www.unrealengine.com/marketplace/en-US/product/paragon-morigesh