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Lighting Studies [UE4]

A couple of blockout/whitebox environments made so I could demonstrate some lighting I think is appealing - inspired by a mixture of real-world places, cinematography, and tricks used in game environment lighting.
I've tried to keep everything as optimized as possible, which I enjoy in geometry, materials, or lighting, and relatively engine-agnostic.

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Follow my "Learning Lighting Art" progress @ http://polycount.com/discussion/190402/ue4-learning-lighting-art

Harley wilson lightstudies facade beautya
Harley wilson lightstudies facade breakdown

Breakdown of lights used

Harley wilson lightstudies facade lightcomplexity

Light Complexity view

Harley wilson ls uplitfacade ref a

Reference

Harley wilson lightstudies facade colorgrading

Colour Grading & post

Harley wilson model facade

Facade Whitebox in Max

Harley wilson lightstudies cigarlounge beautya
Harley wilson lightstudies cigarlounge breakdown

Breakdown of lights used

Harley wilson lightstudies cigarlounge beautyb
Harley wilson lightstudies cigarlounge lightcomplexity

Light Complexity view mode

Harley wilson ls cigarlounge ref a

Reference

Harley wilson lightstudies cigarlounge colorgrading

Colour Grading & post

Harley wilson model cigarlounge

Cigar Lounge Whitebox in Max