Full Material graph & Instance Parameters - ticking the Glitch option switches the UV scale of the Emissive to 1,0 via StaticSwitchParameter
Emissive Texture compression settings, and quick examples (stock images from Pexels)
Shader Complexity view - this setup is more expensive (Emissive Off is obviously cheaper) than the Varnished Wood, but I wouldn't expect LCD Signage to take up much screen space in a single environment