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Supercomputer [UE4]

Massively inspired by Colossus: The Forbin Project and Wargames. Was in the mood for some late-70s/80s retro flavour, and generally something quick and clean, and that would give a good lighting opportunity. About 3 days of work in total.
I wanted to make the assets quickly and consistently (medium-poly, tiling materials, floating geo details), with a focus on re-using clean/intact materials (instead of covering up art faults with heavy grime and dirt), and really nailing the postprocessing settings and specular reflections.

Lighting Breakdown

Lighting Breakdown

Light Complexity View

Light Complexity View

Material Setups

Material Setups