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Supercomputer [UE4]

Massively inspired by Colossus: The Forbin Project and Wargames. Was in the mood for some late-70s/80s retro flavour, and generally something quick and clean, and that would give a good lighting opportunity. About 3 days of work in total.
I wanted to make the assets quickly and consistently (medium-poly, tiling materials, floating geo details), with a focus on re-using clean/intact materials (instead of covering up art faults with heavy grime and dirt), and really nailing the postprocessing settings and specular reflections.

Harley wilson retro a
Harley wilson retro b
Harley wilson retro c

Lighting Breakdown

Harley wilson retro d

Light Complexity View

Harley wilson retro e
Harley wilson retro f
Harley wilson retro g

Material Setups