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Lighting Studies [UE4]

A couple of blockout/whitebox environments made so I could demonstrate some lighting I think is appealing - inspired by a mixture of real-world places, cinematography, and tricks used in game environment lighting.
I've tried to keep everything as optimized as possible, which I enjoy in geometry, materials, or lighting, and relatively engine-agnostic.

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Follow my "Learning Lighting Art" progress @ http://polycount.com/discussion/190402/ue4-learning-lighting-art

Harley wilson lightstudies bankoffice b
Harley wilson lightstudies bankoffice a
Harley wilson lightstudies bankoffice breakdown

Breakdown of lights used

Harley wilson lightstudies bankoffice lightcomplexity

Light Complexity view

Harley wilson ls bankoffice ref a

Reference

Harley wilson model bankofficenight

Office Whitebox in Max